01 — Skills
Clean server/client architecture using OOP, module scripts, and RemoteEvents.
Polished GUIs, smooth TweenService animations, custom frames and icon work.
Combat, inventories, pet systems, round managers — full game loops built to scale.
02 — Work
Egg hatching, BodyForce following, and ProfileService saving. Built for 100+ concurrent players.
Describe your UI — animations, screens, overall feel and polish.
RaycastHitboxV4, combo system, knockback, and screen shake. Server-authoritative.
Seasonal quests, XP tracking, cosmetic unlocks, and mystery rewards. Full loop.
Animation blending, stamina, and screen-shake on impact. Feels responsive every frame.
03 — Systems
Full egg hatching loop, BodyForce following algorithms, and DataStore persistence. Optimised for 100+ players without memory leaks.
RaycastHitboxV4 detection, smooth combo system, knockback forces, and screen-shake feedback. Built for feel.
Seasonal progression with quest tracking, XP, cosmetic unlocks, and mystery reward reveals. Complete game loop.